Systems Practice

A peer-led workshop series explores how sound, visuals, data, AI, sensing and games can work together as interactive systems. Making, discussion and shared experimentation help participants connect these technologies to their own creative practice.

2026

Creative technology workshop series

Royal College of Art, Information Experience Design (IED)

Student Programme, Term 2, 2026

Systems Practice workshop series title.
Systems Practice workshop series title.

Developed within the Royal College of Art Student Programme with a focus on Information Experience Design, Systems Practice followed the Term 1 Creative Learning: TouchDesigner Workshop. That earlier programme introduced node-based workflows across eight three-hour sessions for approximately 20 IED students.

The six-session Term 2 series brought approximately 20 participants into a broader exploration of connected technologies. The progression moves from learning how a tool works to considering how inputs, transformations and responses form a system that can be used in a creative project.

Learning through systems

The workshops treat creative technology as material for experimentation. Participants work with relationships between media, changing a signal or a rule and observing how the rest of the system responds.

Hands-on making is accompanied by discussion and peer exchange. A patch, an interface or a small prototype becomes something to test and talk through, helping different approaches meet around a shared experiment.

Curriculum

Six sessions connect audiovisual signals, data, AI, physical sensing and decisions. The curriculum follows the delivered Term 2 programme.

Systems Practice: Curriculum
Systems Practice: Curriculum
SessionSubjectPracticeTools
1Sound of VisionVisual-reactive audioTouchDesigner, VCV Rack
2Data-Driven ModelingProcedural modelling and data visualisationBlender, TouchDesigner
3AI as an Interactive SystemAI API integrationTouchDesigner
4Writing the ImageGLSL shadersTouchDesigner
5Sensing and RespondingPhysical computing and computer visionArduino, TouchDesigner
6Games as Decision SystemsWeb-based serious gameCables.gl

Programme documentation

The original programme posters present the invitation, scope and announced schedule as a connected composition. They remain part of the documentation alongside the completed curriculum.

Systems Practice programme introduction.
Structure and schedule of the workshop series.
An invitation to experiment across creative disciplines.
The six-session programme for Systems Practice.

A system becomes a place to think together: connect something, change it, observe a response and share what becomes possible.

Credits

Director
Arrddon (Kiryung Nam)
Co-creation team
Jay, Risaal, Jisu, Yongwoo